Development of software for creating organizational models of the educational process of a virtual 3D university
- № 2 (8) 2019
Страницы:
14
–
18
Язык: английский
Аннотация
Одна из основных проблем виртуальной реальности как инструмента обучения. В этой статье представлена модель, защищающая метафорический дизайн систем виртуальной реальности. Результаты этого исследования заключаются в следующем: виртуальная реальность виртуальной реальности , В настоящем документе рассматривается, как виртуальная реальность и расширенная реальность используются в образовании, и описывает, как можно использовать технологии виртуальной реальности и дополненной реальности для улучшения образования Cамаркандского филиала Ташкента Университет информационных технологий имени Мухаммада аль-Хорезми.
This paper reviews how virtual reality and augmented reality has been used in education, discusses the advantages and disadvantages of using these technologies in the classroom, and describes how virtual reality and augmented reality technologies can be used to enhance teaching at the Samarkand branch of the Tashkent university of information technologies named after Muhammad al-Khwarizmi. One of the main problems with virtual reality as a learning tool is that there are hardly any theories or models upon which to found and justify the application development. This paper presents a model that defends the metaphorical design of educational virtual reality systems. The results reached with the use of the developed software show the attributes that make the ideal Virtual Reality for situations of research and learning taking the discipline as a reference of the classroom to the computer labs and making more interesting to the student, making the learning easy.
This paper reviews how virtual reality and augmented reality has been used in education, discusses the advantages and disadvantages of using these technologies in the classroom, and describes how virtual reality and augmented reality technologies can be used to enhance teaching at the Samarkand branch of the Tashkent university of information technologies named after Muhammad al-Khwarizmi. One of the main problems with virtual reality as a learning tool is that there are hardly any theories or models upon which to found and justify the application development. This paper presents a model that defends the metaphorical design of educational virtual reality systems. The results reached with the use of the developed software show the attributes that make the ideal Virtual Reality for situations of research and learning taking the discipline as a reference of the classroom to the computer labs and making more interesting to the student, making the learning easy.